Distant Lands

  Main Menu

· Home
· About DL
· Roleplaying
· Library
· Forums
· Art Gallery
· Photo Gallery
· Links
· Online Help

· Play Now!



Abort

The abort command can be used at any time to clear your command buffer.
This is very useful for example if you attempt to do a spell or skill
repeatedly during combat (such as kick, bash, or fireball) and for
some reason you need to cancel them (for example to flee). Please
note, however, any delay caused by previous use of a skill will NOT
be cleared (once the delay is gone your next command will be executed).

> kick
> kick
> kick
> kick

Your boots need polishing again -- blood all over them...
A large knight annihilates you with his powerful blasts.
You wish that your wounds would stop BLEEDING so much!
You barely pierce a large knight in the body.

> abort
> flee

All commands cleared.

You barely pierce a large knight in the hand.
A large knight annihilates you with his powerful blasts.
You wish that your wounds would stop BLEEDING so much!

>

The Fountain of Turien
   This is the heart of the city of Turien. A beautiful marble fountain
flows gloriously, the fountain being the hub of the city's water supply.
There is a small stairwell that leads down to a donation area. To the
north is a few houses and a large temple. To the south can be seen
several shops and stores. The entrances to the Bank of Turien, the
produce stand, the mortal reading room, and the post office are here.
[ Exits: north, east, south, west, down, post, room, bank, stand ]
A large adventurer's bulletin board is mounted on the wall here.
A large marble fountain with a statue of a man lies in the center of the plaza.
You flee head over heals.

>

See Also:  Spells, Skills, Kick, Fireball, Flee
Back to Distant Lands Help Help Master Keyword Index List
  Recent Posts

 
  W3C Validation
Valid XHTML 1.0 Strict Valid CSS!

Website layout and design by .
DHTML Menu By Milonic JavaScript