Good morning folks, just you friendly Nin bringing forth his thoughts into these rants.
First and foremost, if you have absolutely nothing to collaborate other than your **** ideas of why it isn’t making it, then sincerely **** OFF. I’m not a tolerant person anymore and there is a reason why I’m not an allowed administrator. Mainly because I don’t follow the rules, but more so in terms of the fact I’m not willing to put up with non-constructive bull-malarkey. It takes a lot of effort to streamline things, and good ideas are always welcome; however these days and age I get enough periodical stupidity from Facebook alone without the seemingly erudite-moronic crap some of you seem to spew forth. Which basically translates too – if your argument begins with “well it’s not the same as it ever was,” then I sincerely urge you to look up
‘Same as It Ever Was by the Talking Heads’ (aka.
https://www.youtube.com/watch?v=5IsSpAOD6K8 ). . . Because you may ask yourself, the following questions… ( Jame’s Joyce had nothing on my with the transparent use of ellipses).
Let me just start with I’m a majestic AF stout and true halfling-asshole. I’m more eloquent than you could try to be, and my stature isn’t egotistical enough to **** in your Wheaties this morning to make you feel like the frosted-flake little f*** that you’re. I have no censorship, and I haven’t been absent in over seven plus years of gameplay. Aside from that, I’m more than happy to tell you all of the following in a nutshell because I’m trying to move forth with my newly assumed lesser-status role and still be a part of the game’s active lifestyle. If you’re just coming back to Distant Lands, chances are, you’ve probably run into my efforts to indirectly help your butt get up and going. I want you all to repeat after me; “It’s now about me, it’s about how I can help other people.” Make that your MANTRA, and seriously try to help someone else out other than your character. Because if I’ve learned one thing, it’s how you depend on your friends to get you by in the insane scenarios this game can hurl at you. AND if you read nothing else, your efforts to make this a group mentality shall be the forthcoming of the Second Wave.
NOW, let’s get on to the points I’ve been so eagerly wanting to discuss, because there are some of you who still confide in me your whims and angsts with the game. This is awesome, since I’m going to try and utilize those desires as a passion to manifest something internal within the game’s mechanics….
Step back from your high-pony for a moment and actually realize changes are happening and that you’ve probably not said thanks to Nezmar and Amaessara lately, as well Baasha for setting this iteration up with a stoic impact…
SO, back to the main topic at hand… my little pretty-pretty ponies,
A) Quests:
Although it appears the game is on top of this issue as far and trying to keep active players with the ability of a quest being viable, I feel as it has been brought to my attention, that a lot of the reluctance to return or play is brought forth by the fact of the stagnant waiting times. So I’ve proposed the idea of having automated quests into play. Which means you can probably join a task-based quest and obtain your next bracket avatar-status without the need of scheduling time out of your lives. It’ll be some time before developed, but since it’s a concern it seemed only appropriate to mention that this is something I wanted to propose.
B) Class based skills – the main derivative of my wanting to append to the current conversation.
I feel like we can utilize the game’s current mechanics to sort of begin to fledge out the lack thereof of content for making each class unique. However, this isn’t a chance to just mention a cool idea that’s underdeveloped. I think we can all collaborate on the classes we’re playing and help make the upper echelon skill base something more interesting. Please try to utilize the following as a rubric for coming up with helpful ideas.
1) As a ninja, I compete with the monks on a regular basis. But I realized that maybe we should try to add some active skills that let them become a class in their own right. For example, Paladins and Rangers have a Macros based stance and posture ability. Paladins specifically have a skill called INSPIRE. These skills all have a “cooldown” method as to when a player can activate them. So for a monk let us dream upon the idea that.
1A) A monk’s ability to stun is dependent on their straight-classing their main class. As tested these levels cap out at 200 during the DLDS’s. So, if a person spends their first guild-lore talisman at 100 to got 150 Monk, lets add a few active skills for their first 25 levels, so-on and so-forth. At 145’ish maybe they get a skill called AGRESSION. Poor naming choice, but this skill will mimic the INSPIRE duration for a few prompts, increase their attack ratio of to mimic the SPEED spell.
Since their stun is directly related to their main-class level to stun, then let us keeping adding skills through each talisman gained. So that straight classing isn’t something that gets 0 Bonus.
For example:
LVL 175 MONK Skills
a) Submissive Combat: Again on a cool down type skill, this will increase a Monk’s chance to stun against even a higher level mob.
b) Vampiric Grasp: Hits can regain the health of the damage inflicted.
c) Some sort of defense that’s activated that increase certain RIS features.
Again, each of these skills are just suggestions that I want to see snowballed upon. It kind of requires of an understanding of the game’s inner structure which most of you don’t have. But each class can have an addition to their skills plus unlocked skills when you’ve multi-classed.
Originally I was told that the class combo’s would unlock certain skills set aside from your choice of obtaining certain tiers. However, the idea was underdeveloped and has a huge potential.
Just move onto a mage again for another example. At level 150’ish mage maybe we should have a macros-cool-down skill that works like this.
Arcane Candle – A marbled solitary wax candle is created by the mage in the room they’re standing. The candle gives a +3 the arcane focus. Thus, the mage can cast more damaging spells in the room for a brief period of time.
The idea is that each class can utilize these macros-based enhancements, but we need to sort of collaborate per class ahead of time to ask Nezmar for something that’s concrete and not just a concept half-conceived.
I WOULD LIKE to reserve a whole post for the ideas that I’ve come up with and see if anyone else would like to elaborate. So within the next few days I’ll actually type out my ideas.
C) Unrestricted grouping.
I think this issue has already changed lately, but I’ve noticed we’re not taking chances with lower levels because of our grouping requirements being ½ the level of the party we want to group with. Since we’re working with only so many online at once, it’s imperative that we all remain capable of helping one another out. I mean, I join Laqmar as much as possible to level easier, but that’s because I’m in the level range of his avatar status. Allowing all levels to be groups is important. No matter if it changes the charmed NPC dynamic drastically.
D) Game Content.
We’re all focused on having something new to enjoy. But for the most part, especially as one of the people teaching peoples how to get places, I notice that the current things aren’t readily enjoyed. Not everything can be expanded or expounded upon, so that means we need to revamp the idea of how to make existent content more usable. Sadly, this may require some building of tasks in zones already established to have people enjoying places already on the map. Those being the case, when you level somewhere or read the room descriptions, try to keep in mind small story arcs that could be utilized for tasks. The more collaboration on this front the better the game will grow. Sure we can’t all learn to build tasks, but we can utilize or daydreams to add content to places.
For examples:
1) The priesthood could have a ghost trying to invade the priestesses and require them needing help to rid the place through some sort of exorcism.
2) Dumagat could have flying fire-lizards terrorizing the village and need some vanquishing.
3) The tureen sewers could have rat’s nest causing a damn in the sewage and need some janitorial services.
4) The centaur village where Grimble-Grumble lives could have a meteor fall into the village that’s causing an unnatural illness which needs curing.
5) Kandaria’s bath house could be haunted by a Bannik and need someone to rid the problem.
6) Zorath’s castle could have a spy that needs assassinated.
This is basically a call for in zone task creation, and the more content we all see and collaborate upon, the more of a busy-body game interface that can exist. But expecting 2 Builders to do all the work is absurd.
E) Mortal Group Abilites and Avatar Multi-Classing Skills.
One of my biggest joys is grouping with Laqmar some mornings. We complement one another. His barbarism with my ninja-tactics… This leads me to believe that there should be group ability skills that appear when two different classes group together. For example if a mage and druid team up, maybe they could create a Natural Monsum golem that one of them could control to help with combat. Unlike the mage’s typical monsums, the golem could have a special RIS setting that enables certain combat situations to their advantage.
A mage and assassin could create a spell enhanced backstab that fires off mid-combat for another chance of asssasinte.
Rangers/Druid could make a higher damaging focus spell that reflects a meshing of the two classes abilities.
Basically, what we’re looking at is a “cool down” type ability that only is available when two PC’s are grouped and working together. A typical blending of the two classes abilities.
This is an idea that I feel like only I’ve entertained, but I don’t feel like it’s something impossible to ask for.
F) Elemental Focus Abilities.
Since we’ve already created Arcane, Illusion, Musical, and Divine Focus maybe we can work together and build an elemental attribute that works through exhaustion and posture/stance macro-like abilities. For example, when you’re shooting a bow maybe we could shoot fire, earth, wind, or air type of chakra arrows. Each one having it’s +’s and –“s to a dependant MOB RIS status.
G) I shall elaborate further on some of my ideas when I’m not exhausted for the evening.. I feel like a lot of injustice has been served during this post’s creation. Albeit, maybe it will help others actively participate.