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That's a bummer you couldn't land on mobs of that low level even with the crappiest of daggers when you are 100 or so levels above the mob. Doesn't make sense.
Cavs has a considerable lag time between charges and don't they have to flee the fight, come back in, just like a stabber? So they'd have to be able to flee mounted, and walk in mounted... else hope they fall off, come back in, remount, then charge again. I say up the damage. ****, you're running a massive lance through a person, not a small knife. But, a stabber has the know how where to put the blade. A cavalier just points to the body mass, causing massive internal injuries and leaving a gaping hole. IDK.
Steeds (Illusionists get wind dragons, same stats) were added for whatever reason and it got me turned back on to a game that, for the most part, has become one of many hours of solo playing...I think...I hope...they're here to stay because I really don't want to go back to being on alone with a group of 5 zombies trying to kill stuff alone like in the old days with my cleric. I carried about buckets of dead bees. At one point all charmies could cast, that was just OP in a big way. It was fun, but uber overpowered. You had level 90's killing Amhearst for gear that wouldn't work for six months down the road. A bard with some 20 charmies that could cast would also be very OP. But, no one plays a bard, so yeah, maybe someone would pick one up.
No player wipe woulda been nice when I had two chars over 200 eh? The system is currently set up to wipe all gear after 30 days of not logging on. Very very fair. So long as Nezmar doesn't choose to do a wipe, we should be okay. I could only see a wipe happening with the addition of a handful of new zones and hundreds of new items. But idk, I don't run the thing, all up to the boss.
You mentioned something in game about casks, and I think you had a good point about under 100's being able to use it, then it going useless after 100, but, there is a flaw. We kill much much larger mobs as we get bigger, meaning more healing, more chances of getting crapped on and needing to heal. It's fairly easy to level to 100 anyways. I'd even take a cask as a healing ranger, but I doubt I would because classes that need it most are those that cannot regen mana to heal themselves. Thieves, assassins, barbs, warriors, mages, illusionists. Mana healers really don't need one, just need better regen gear. Especially in this solo world we seem to be playing in.
I'm with you on tweeks to backstabbing, accuracy based on mastery; a learnable skill that allows seeing plus stab on gear maybe like a warrior can see approximate stops...but if you're under level 150 and killing mobs like the Butcher alone? How much tweeking do you need?
If a mob is stunned, a stabber should be able to land the stab at a higher rate than normal as well as a higher chance to assassinate. The mob is stunned after all, nothing it can do to stop it. A bashed mob that gets stunned should take more damage as well. I imagine standing around the mob, everyone kicking it while it's down.
"This item/weapon appears to have a low, medium, high bonus to penetration"...lame yeah, but something like that when you look with the skill.
I still enjoy this idea: Barbarians with an ability to dual wield 2h weapons. *GASP*. I'd play my barbarian. Add that to assist with a stunner with his stops and hp and those gaps where those assisting get hit won't matter much because he can take the hits until the stunner lands again. Hrm, or even be able to wear a shield and still wield a 2h, adding a few more stops for him.
Lower the magic restrictions level for barbarians. I think it's what, one item every 50 levels till 100? Maybe one item every 25 till 100.
Let's get crazy, unlock all races for all classes. Giant Cleric? Yes please.
XP bonus is great, I miss the regen bonus even if it was 5% per player, but it does seem more balanced currently since it takes so much xp to level now.
_________________ Gydin Valen, free heals, sancs, and spells since 2001.
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