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Well one possibility would be to have upon creation an automated NPC spawning in the guild with the new player, this NPC has an automated macro that is initiated through the player saying a certain phrase to activate it or deactivate it. This macro works in two ways:
First: Once activated the "new" player gets an "adventurer guide" spawned. This guide automatically follows the player and is considered grouped, though doesn't directly group with the player. This NPC cant be attacked by PC's or NPC's. It has automated responses set upon certain keywords that the player says, these keywords will have colors assigned to them so the player should logically know what to say to get a given response. Keywords such as: [color=#0000FF]answer question[/color] [color=#0000FF]give directions[/color] [color=#0000FF]recall me[/color] [color=#0000FF]buff me[/color]
answer question: this refers to given help files, it would have added keywords to focus intent such as answer question commands, races, classes, rp, ect. it would not only direct to the directly asked upon help files but also any other related help files. (assume that all new players are total idiots, hand feed them till they can feed themselves)
give directions: a given list of novice zones that give directions how to get to those given zones, this would be dependant upon how long we would consider them "novice" and so what level range they would require directions until
recall me: this pretty much explains itself, lowbie players seem to always get lost or run out of moves this would give them a helping hand to get them back to the fountain with their guide.
buff me: this also explains itself, they would get a series of basic buffs from the guide that they technically could get anywhere, but would give them an added understanding of practical buffs and what they do, he could even explain them before each buff is cast
example: Edward a well experienced adventurers guide is standing here.
Edward the adventurers guide says to Nusa, "I shall show you a few helpful spells that will aide you in your adventures."
Edward the adventurers guide says to Nusa, "I am casting sanctuary upon you, this spell shall greatly reduce an attackers physical damage from harming you. "
Edward the adventurers guide mutters, 'gibquheerel'. Edward the adventurers guide makes an odd gesture.
You begin to glow with a white light.
end of example.
I would recommend that it go through stuff like sanc, bless, levi (the three primary spells I believe people live off of)
Second: The creation of the adventurers guide makes an independant reality or effect for that player. It puts them in a mode similiar to RP, the only people that may act or react to that person would be people that are flagged as novice helpers. Otherwise the person cannot see ingame any other players, and other players just see something like:
A novice adventurer is standing here. A novice adventurer leaves to the east.
And so on. There would of course be a command to "banish" the adventurers guide, otherwise it could be active until that player achieves a certain level. I was thinking it would be proper to work till level 10 or 25, something like that.
On further note things like teleport, death, portal, rocksport recall ect, all have the adventurers guide travel to the player upon arrival. Anyways just an idea. Sol, Sylvar, Sylvius.
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