I just wanted to toss a few comments in here, seeing ive been such a big fan of the exp bonus..
Firstly, love Eracules idea.. not bad for a kiwi.. anything you can do to encourage player interaction is a win, bunus for grouping would be great.
Secondly, the exp bonus and then the loss of it has really highlighted a problem for the higher levels to get exp... with the bonus I struggled, but it was attainable, without it is just rediculous tho. I just went thru a typical run which included thaumaturgist, sapphire dragon, onyx dragon, lockpocket, tzonov, arioch, juantier, lockland (basically any big mob I can actually kill)... your thinking, if you can kill so many big mobs what the hell are you bitching about... to put it in perspective for me, that takes about 80 charmies for a run that big and a huge amount of time/regen. Net exp, less than 1 mil.
How the hell is a warrior class expected to get anywhere close to this, I acknowledge that ive got it easy in comparison. Also, in the last few weeks my con has taken a major hit because of the massive risk in killing this type of mob just to get exp... maybe a con bonus not just on avatar quests when your over 200, but every 10 levels in addition? I acknowledge the MPP usage idea's which are brilliant should help here, but theres a few of us who are in danger of permi before they ever come about.
I agree with the concept behind the calculation of exp received for a kill, you cant have level 200's going around killing level 50 mobs and getting full exp for it. But you cant have the same penalties applied for a level 215 killing a level 200 mob as you do with say a level 30 killing a level 15 mob. I get around 100-120k exp for killing a level 200 mob (and thats assuming I get the kill and a dirty little charmie doesnt steal it), and thats for a mob that im guessing would be worth 300k+ traditionally (not trying to assume to much, but I was around in the old days, fuzzy memory just pulled out a number).
So my suggestion is to dull the penalty as the size of the mob increases, you have a basic scale 0 - 500 or 0 - 300 to work with it shouldnt be hard to calculate it on a curve.
Also, you dont appear to get a bonus for killing mobs larger than you... I think if a level 100 went and killed a level 200 mob then that should be worth more than the traditional value, makes sense if your getting penalised for killing those smaller that it works the other way.
Cheers, Drey.
|