[quote="Vulsin"]The only existence of Java in the whole thing would be in the form of JavaScript. I'm not a big fan of Java, but I can tolerate it in small, scripted chunks

The client is being written in Ruby, specifically Ruby on Rails (RoR).
Nezmar and I are big fans of Ruby, especially how simplistic it is while still very powerful. Instead of writing some kind of bloated Java applet that will run in a box in the window, we opted to start development with it using RoR. The dynamically-updating page is achieved with AJAX, and the underlying logic is processed in Ruby. There is only very essential communication between the client and the game server. We have our own proprietary protocol developed to allow the client to talk to DL directly, gathering more information than the player could get at one time. Imagine if you use the "att", "look", "eq" and "inv" commands all at the same time - that's the data that would get fed directly to the client without cluttering up the text output with tons of lines.[/quote]
I am with you there.. Java = Memory hog and generaly YUK
Havent done much with Ruby so have no idea there but have discoverd that im pritty much a mental Retard when it comes to coding knowlage compared to you and Nezmar but i love the idea of the web basing .. this will mean alot of new players.. those that when you mention telneting they look at you like you said a dirty word or some kinda alien language.. cant wait to see what you got , ive looked passing at some others that went this way, wasnt really impressed but mainly because if i want to do this kinda format online gaming i only come here.. Nezmar brought me here in Alpha days and even tho somewhat inactive at times its the only place i would go.. I know one thing for sure with your development of the web basing.. Us Builders better get our butts busy cause with this game + web basing this is really going to kick ***..