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 Post subject: Balance
PostPosted: Thu Feb 05, 2009 7:13 am 
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Now i know that all skills are not set in stone and things may change, But after tests in arenas and in game i have really found melee classes are lacking vs the clerics mages etc for example lets go with warrior and of course there will be other calsses but as for warrior, We dont seem to get any unique skill whatsoever Clerics get sanc Full heal etc, Mages get Portal Fireshield and of course since all of them skills are over level 50 no other class gets them, Now a warriors best skills are Bash and Two handed sword but other classes get both them skills as they are both well under level 50. So you have a bashing, two hand wielding, laying of hands Warrior vs a Full healing, sancing, dispelling, bashing, two hand wielding Cleric, or a Bashng, fireshielded, charmie using, twohand sword, mage. Now i know this is a moan and i know major things are happening in the game but i would like to suggest for a quick fix just to balance things for now.

And that could be dropping sanc from level 52 to level 50 then at least we have one of the good battle skills, as im sure a warrior should be able to stand man to man with a cleric or mage at the same level, if sanc is not possible even dispel would make all the diffrence.

Thanks for your time

Eracules


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 Post subject: Re: Balance
PostPosted: Thu Feb 05, 2009 6:41 pm 
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I agree 100%... Sanct should be level 50 and available to classes that get clerical spells.
Eracules is right (there.. I said it.. happy? Now I'm gonna go slit my wrists.)

I'm not sure youll find it makes much of a difference tho, most of the available spells that make a cleric/mage special are easily available in charge form.
I dont think theres been an arena in months where I havent been fighting against a fireshielded warrior type (or cleric for that matter) who then runs away and can heal himself.
The only reason im bringing this up is because a lot of the advantage the big cleric and mage have at the moment is based solely on their level and the fact they can dispel you (which is good, level should count for something)... If we can bring your aura down having those spells still wont help you. Beyond that it becomes a battle of skill, whoever lands the first bash sort of thing, and a comparison of eq.

I guess my point is that your lack of skill will always hurt you Erac (Had to make up for saying you were right).


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 Post subject: Re: Balance
PostPosted: Fri Feb 06, 2009 12:27 am 
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So your saying casters should be able to fight as good as a warrior and also cast the best spells? and that i should have to rely on charges? LMAO ok in that case why should you be able to hit like a warrior maybe you should have to use scrolls and items to bash or use your 2 handed sword? would you really like that?

Come on man there is no way a Mage or a cleric should be able to stand toe to toe with a Warrior or Barb but thats the way it is and i have to work with it, so all im saying is give us 1 spell to make it so we can function better. even in leveling i can tank as good as you or Nusa but i still need a group to level effectively when you guys with all your skills and spells can level just fine solo.

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Erac


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 Post subject: Re: Balance
PostPosted: Fri Feb 06, 2009 1:32 am 
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I do agree, warrior type classes should get more attacks or some other bonus... theres no way a cleric or a mage at any stage should have the same melee ability as a warrior class. I just dont think the quick fix you suggested of lowering a few spells would be as beneficial as you expect. Also the more spells you make global the less need each class has for the others, so your discouraging grouping.

It makes a lot more sense to give warriors a melee bonus as they level, say for each 25 levels (random number) they might get another 2 natural melee point increasing their tanking ability, which eventually youd find creates almost a permanent sanctuary because at level 200 youve got an extra +16 melee. Then rather than the mage tanking it does make sense to get the warrior to tank, and its still benificial for the warrior and the cleric to group up because you can stack a glow on it. This is also works for the cross classes, warriors can get 2 melee points for every 25 levels, whereas rangers/paladins might just get 1 to offset the fact they have their own spells as a cross class.

I also like the idea of a natural critical bonus or hitroll bonus which maybe increases with each avatar step for warrior type classes, it doesnt have to be huge to be noticable as it stacks up.

And so your aware, there are penalties in there, mages at least (im not sure about clerics, etc) have a hp regen penalty, and im pretty sure theres also a damage penalty from +damage gear on mages, so if it was a straight up melee fight the warrior would already have the upper hand.


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 Post subject: Re: Balance
PostPosted: Fri Feb 06, 2009 9:33 am 
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Look! All I'm saying is..

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 Post subject: Re: Balance
PostPosted: Wed Feb 11, 2009 2:15 am 
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I don't see giving other classes access to the spell sanctuary as a viable solution to beef up any class. Getting a sanc is as easy as sending a tell or loading a rechargeable item. Being able to cast the spell yourself would make little difference.

Dreylor said it well : "theres no way a cleric or a mage at any stage should have the same melee ability as a warrior class"

So my vote would be to move the skill bash to level 51+.

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