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 Post subject: Macro's
PostPosted: Sun Oct 05, 2008 1:03 pm 

Joined: Fri Sep 26, 2008 7:08 pm
Posts: 22
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Ok, I have been working on building a bunch of new macro's. First of all let me tell you that the possibilities of macro's is limitless, especially with the new code that Nezmar is writing. The main reason I am starting this topic is to get ideas for anything you guys think the game may be missing that we havent yet had the ability to do in the game. Some of the ideas comming are going to be very nice.
The adventurers guild, Newbe guides, and Combo items just to name a few. So any ideas you have please feel free to post em. Not to say they will make it in the game because it would have to make sence but at least we can get some ideas.


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 Post subject: Re: Macro's
PostPosted: Wed Feb 18, 2009 7:06 pm 
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Joined: Sat Aug 20, 2005 2:01 am
Posts: 106
Location: Minnesnowta
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The ability to guard items, exits, and or persons by physically blocking them. Maybe you're a bodyguard. Or you're trying to prevent someone from entering a room, or leaving a room for that matter. They have a chance at getting by, of course. A standard stealth vs. perception, or if that fails, strength(plus size/weight) vs. strength (plus size/weight).

It would also allow mobs to guard exits. Adding certain criteria would also be neat. Such as... If they're evil, try to prevent them from entering. Or if they're good. Of course, a spell that could mask alignment would also fall right into this... :)

We can MUD if you want to, we can leave your friends behind. Because your friends don't MUD, and if they don't MUD, well, they're no friends of mine.

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