Distant Lands
There are 4 players online. (hover for list)
 * Register
It is currently Tue Dec 12, 2017 11:12 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Ideas for increasing player activity.
PostPosted: Sun Aug 17, 2008 10:44 pm 
Offline
Mortal

Joined: Fri Jan 04, 2008 8:58 pm
Posts: 14
[ Nominate for medal ]

Medals: 1
Player of the Month (1)
A group of us got together on dl and discussed ideas on how to increase player’s activities on the mudd.
The ideas are as follows.

• Mpp’s for levels
o ½ of your level for named levels
o Works up to 200 after that requires an actual rp quest

• Flask for named levels
o Loads once every 30 days
o Could be rp to get flask or non-rp
o Only allowed to be used up to level 200

If you have any other ideas, please post them here.


Top
 Profile  
 
 Post subject: Re: Ideas for increasing player activity.
PostPosted: Sun Aug 17, 2008 11:25 pm 
Offline
Builder
Builder

Joined: Wed Jan 17, 2007 11:07 pm
Posts: 107
Location: Toronto, Canada
[ Nominate for medal ]

Medals: 1
RPer of the Month (1)
nice ideas, personally, i'd prefer macross based quests, perhaps in multiple parts to keep them difficult, say like 5 difficult tasks = 1 quest, and maybe only make quests available for each player once every two-three months.

Then while the player is waiting for their quest they can train another character up and quest it :)

i don't think more avatars is gonna hurt this game... only help it, players are diminishing, and nobody is taking the greater lords/lords places.

I'm honestly having difficulties doing more than logging on and saying hi once in a while because it's too boring without player progression...

Alysandir


Top
 Profile  
 
 Post subject: Re: Ideas for increasing player activity.
PostPosted: Sun Aug 17, 2008 11:28 pm 
Offline
Builder
Builder

Joined: Wed Jan 17, 2007 11:07 pm
Posts: 107
Location: Toronto, Canada
[ Nominate for medal ]

Medals: 1
RPer of the Month (1)
oh... and i do think player growth needs a kick in the butt... in like 4-5 years i think? we've gotten ONE lesser avatar, had two, one is dead now. that's a little excessively dragged out to me. i see nothing wrong with a player being able to reach greater avatar/demigod in a year or two's time, but if the staff thinks that's not fun overall that's their call...
if i spent a year or two making a sweet demigod, i'd play it a lot more, and try to get another demigod :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Forum design by .
DHTML Menu By Milonic JavaScript
Forum icons by www.chaosburnt.com © 1995-2007 ChaosBurnt
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group