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 Post subject: Re: Multi-Purpose Points
PostPosted: Sat Mar 21, 2009 1:08 pm 
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Greater Lord

Joined: Wed Oct 19, 2005 2:28 am
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Location: Tennessee
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New addition to redeeming mpp ideas.

Redeem mpp to master a skill you get to inexpert first. Could even be 10 mpp per level of skill. That would be what? FC, WS, QA, EX, MASTER.. so that's 50 mpp. Make it 40 and give a discount to get it to the first stage of master, they still have to practice it to deepen it's master.

You may redeem 10 mpp to increase an ability you have 1 skill level. (redeem mpp "ability name" level)
You may redeem 40 mpp to master an ability you have at inexpert. (redeem mpp "ability name" master)

Just a thought. My idea of buying racials your race gets already was denied. I'd buy plus staves for 20 mpp.

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Gydin Valen, free heals, sancs, and spells since 2001.


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 Post subject: Re: Multi-Purpose Points
PostPosted: Thu Jun 11, 2009 5:02 pm 
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Mortal

Joined: Mon May 11, 2009 6:39 am
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Im not for the idea of buying racials, but maybe the ability to swap abilities around. De-select one and pick another one for the cost in MPP it costs on the creation screen?

Probably a bit selfish here, as I'm playing one of the oldest characters this "roll", and didn't have the knowledge people have when creating toons these days.

But thats just a small miscellaneous idea.


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 Post subject: Re: Multi-Purpose Points
PostPosted: Mon Jul 20, 2009 11:50 am 
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Builder
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Joined: Wed Jan 17, 2007 11:07 pm
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Location: Toronto, Canada
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Has any thought been given to redeeming MPPs to sacrifice stat points for other stat points??

Let's say, you have 14 strength and 21 constitution.

Give up 1 constitution point and 1 to 5 MPPs and gain 1 strength point.

Is this an equitable idea? I know I would REALLY like to be able to move around my stat points. Any thoughts?


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 Post subject: Re: Multi-Purpose Points
PostPosted: Tue Aug 04, 2009 12:30 pm 
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Greater Lord

Joined: Wed Oct 19, 2005 2:28 am
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Location: Tennessee
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Good idea to change your racials around for the same amount you purchased them back at creation. I'd trade my hp per level now that I'm hero for plus staves.

I like the idea on attribute adjustment as well. Maybe get the ability to change around your attributes either for one point to distribute somewhere else or for mpp. Good ideas.

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Gydin Valen, free heals, sancs, and spells since 2001.


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 Post subject: Re: Multi-Purpose Points
PostPosted: Tue Aug 04, 2009 1:11 pm 
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Builder
Builder

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Location: Toronto, Canada
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<delete>


Last edited by Alysandir/Grumbles/Mort on Thu Aug 06, 2009 10:04 am, edited 2 times in total.

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 Post subject: Re: Multi-Purpose Points
PostPosted: Tue Aug 04, 2009 3:54 pm 
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Mortal

Joined: Thu Jul 05, 2007 3:42 pm
Posts: 18
Location: New york
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deleted

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 Post subject: Re: Multi-Purpose Points
PostPosted: Sat Aug 08, 2009 11:31 am 
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Implementor
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Joined: Mon Aug 29, 2005 7:50 pm
Posts: 294
Location: Florida
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I've been thinking about your idea some (and even done some work on it -- why did you delete it?!) and I've come to the conclusion that we need 2 additional restrictions:

1) You must be level 100+ to use this feature.
2) You must have a minimum of 60 base attribute (strength + intelligence + wisdom + etc) points to use this feature.

Any thoughts or comments?

Thanks & best regards,

--Nezmar


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 Post subject: Re: Multi-Purpose Points
PostPosted: Sat Aug 08, 2009 2:16 pm 
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Builder
Builder

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lol ohh, I deleted it because i didn't think of those added restrictions. I was thinking about it and then I realized if a new player rolls they can trade in all their stats and get a ton of MPPs and just trade it for gold, good ideas on the restrictions, I shouldn't have been so hasty to delete my idea, want me to retype it?


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 Post subject: Re: Multi-Purpose Points
PostPosted: Sat Aug 08, 2009 7:58 pm 
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Implementor
Implementor

Joined: Mon Aug 29, 2005 7:50 pm
Posts: 294
Location: Florida
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Naw, I'm already working it up. :)

It will likely take me some time but I've already made some of the changes... so hopefully not too long.

Best regards,

--Nezmar


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