Hi!
Just want to say I really like all of the class updates and the game feels completely transformed in the last few months. The player gods, updated leveling system beyond 300 are fantastic.
The addition of spells like summon steed, summon charmed, summon wind dragon and the damage boosts of monks and ninjas create a much better balanced world where magic users and cleric no longer rule with an iron fist.
Other classes are finally able to accomplish feats that before were only possible to clerics, magic users, and players with ridiculously unnecessary amounts of items.
The recent world bonuses have also seemingly brought on the largest amount of players on a regular basis that I've seen in a really long time.
I'm really hoping building gets moving again soon and new zones can be brought in again, I really think that would be a solid next step to keep the freshness coming to the game. A leveling zone for level 300+ players would be fantastic as it is slim pickings to find many monsters in numbers that are beyond level 300 and close together for leveling purposes.
One bug that I think needs looking at is with stunning blow and hyder's kick. Once a monster is hit by a stun it generally attacks a random member of the group once it recovers instead of attacking the person it was originally tanking. This makes it quite difficult for groups to function with somebody using stuns.
For example if a barbarian is taking blows from a monster while a monk and assassin are chipping away and the three are grouped, the barbarian becomes useless if the monster randomly starts attacking the monk and assassin in the group. The group simply falls apart and loses it's appeal. For assassins and monks to function their best they generally wear very little stopping equipment and die very quickly if attacked directly.
Anyways, I'd love it if this bug was fixed so that a monster continued attacking the original tanking player after recovering from a stun attack

Love the fresh new changes and hope they keep on coming!
Mortius.