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(what the hell) Do you think gooeyoatmeal is
by far the the most annoying rambling idiot on the forums. 0%  0%  [ 0 ]
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All Of The Above 25%  25%  [ 1 ]
in need of a get well card with a box of animal cookies. 75%  75%  [ 3 ]
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 Post subject: Open ended discussion; hail to the thief.
PostPosted: Mon May 18, 2009 8:59 pm 
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Lesser Lord
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So, I couldn't help myself but to ask this question in hopes that perhaps just a little of the games secrets could bleed through in words..

Over the years,the code has slowly become noticeable in places it is suppost to be present. Meaning, that each day that one of us older players continues to notice the minor cause/effects the game initiates, making them more apparent through the way it prints out on our screens..

So I'm curious if Nezmar himself would just maybe verify this hypothesis on a whim of ... not sure what yet.


Thieves and locks, does a thief actually framiliarize with each type of lock out there and the more frequent s/he comes across it and opens one up, does that specific lock become easier to pins'n'needles our way through?

I undesrtand the Item number creature tag so that a player can't touch the same item might of stimulated this ideal over time since thoe counter measures were made to prevent multiplaying.

SO, just out on a limb here.
Does this code I just formed into a question exist,or have I made another bit of addictive idiocy up again?

Appreciate whatever feedback may come.

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 Post subject: Re: Open ended discussion; hail to the thief.
PostPosted: Fri May 22, 2009 7:35 am 
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Quest Master
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I've never noticed that it did, and to be honest I'd be a little surprised if it did. Though it's an excellent idea. One could assume that the more familiar you are with a certain lock the easier it would be to pick it again.

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We can MUD if you want to, we can leave your friends behind. Because your friends don't MUD, and if they don't MUD, well, they're no friends of mine.


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 Post subject: Re: Open ended discussion; hail to the thief.
PostPosted: Sat May 23, 2009 4:39 am 
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Builder
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I assume that the lock complexity, and the skill to pick it, would adjust as you learn and master the lesser skills.

So for a thief with master picking at, well master. I would believe that they could just walk up to a lower level lock and directly unlock it without even a chance of failing. Well perhaps a very low chance.

So a thief with adept master pick, could easily pick a lesser lock with limited chance to fail, and master pick at master, should be able to pick a lesser lock without failing.

I think thats what your talking about right?

That the skills should override the lesser ones?

I'd hope it works that way.

Sol, Syl.


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