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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Sat May 17, 2008 4:02 pm 
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Any being that is labeled as an 'Avatar' can live far beyond its normal lifespan. It is because the deity that they worship is basically a vessel for them to roam the lands. That is, for most common terms for an avatar at least. In DL an avatar could quite possibly have a limitless lifespan because the deities we follow would want us to live, grow, and change the lands to how they would see fit. We are basically their envoys for their whims and desires.

A lifespan may be in affect, but at (Age: 129Y 5M), I don't see Guildus kicking the bucket anytime soon. He has too much to do. ;)

With that aside, I don't necessarily agree with bringing a character back and having them be at a certain level range as they were before they fell into the dirt plot. I can understand your chosen deity plucking your soul from your decomposing body and possibly letting it be born into another creature so as to continue the deeds or misdeeds you were previously employing. In a physical sense if you brought someone back from the depths of the void their body would be fresh and renew and would not be able to do the same tasks that you could in your previous life.

The Guildinator

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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Tue Jul 15, 2008 1:18 am 
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Ok perhaps its just me, but we need to get the buying of mpps implemented so that we may have a chance in regaining some con lost. This evening I went to kill some mobs that I normally have no problem, and yet there was so much lag from the battle that I couldn't even get my commands across to flee. So finally died and lost another con. If I could purchase cons this would be no problem, and yet now I get closer and closer to the executioners axe.

Syl.


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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Tue Jul 15, 2008 1:22 am 
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Another note upon deaths, ect.

I understand that the higher the level there should be higher penalties for deaths, but honestly I think when I die its something like an hour wait for my rez. I dont know about anyone else but I cant really afford to sit and do nothing while waiting for my character to rez, and then find out if I have lost my gear, and then having to run around killing those mobs again to regain the gear back......we need a cap something like 20-30 minutes would be fine.

Syl


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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Wed Jul 16, 2008 3:43 am 
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Having being a victim of permi death at a very high level, level 210 infact i know first hand how it feels. You feel like you lose apart of yourself and it really sucks i mean i put years of work into my char and some con was lost through helping others and some for just trying to get some rp going and also some because i got to cocky but anyway to be honest if the con system is changed now that i have lost a level 210 warrior i will see that as a kick in the face and a slurr on everything i done with my char. This is in no way a threat but if permi death stops or con is more easy to get or con loss is not so much i do not think i will continue to play DL. Yes dl has always been a big part of my life but i will see it as unfair that i have to lose something like i did and others do not.
To my point i dealt with permi death i came back and made another char if i can do this so can everyone else it is part of the game and part of the challenge that makes dl an elietist mud.
So we all just need to deal with that.
Eracules


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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Wed Jul 16, 2008 9:09 pm 
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Will you be upset if we make changes to MPPs such as some of those described in this MPP Discussion (click here)?

I've actually already got most of the current MPP system implemented so that they can be turned in automatically -- levels, strength, intelligence, wisdom, dexterity, constitution, charisma, luck, alignment and hand changes (not item restrings for obvious reasons). Is that acceptable? Should I not try to take it further?

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--Nezmar


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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Wed Jul 16, 2008 9:36 pm 
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No i think that is a good idea i mean most of the time when i had mpps a helpful staffer was around to cash in my mpps so auto will just make it faster and better. My only point really was that alot of us have permi died and we still come back and keep going.
As a wise man once said to me after i lost my char now you can take it to the next level with a new char think of it as an even greater challenge, And i 100% agree with that and i think others should see it this way as well.

Kind regards
Eracules


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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Sun Oct 26, 2008 6:23 am 
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Ok i know we have talked about permi death alot but i have heard new things so feel i should post them.

Recently i have been trying to recruit new players for dl as we all want more numbers, now when i explain about con loss/permi death the main response is oh one of them muds where you can lose your character for good, then they say no thanks and don't play.

Now not all players will be like that but i think we do lose out on alot of new players because of permi death. I only have one question does permi death help at all? i can not think of one positive thing that comes out of permi death now that i think about it.

i think we have lost more people because of it than what we have gained.

During the no con loss weekend people try new things and tend to have fun with the game instead of fearing con loss and just sitting at the fountain so now that i really think about it i dont see what con loss brings to the game.

And yes my opinon has changed but its mainly because i waant dl to be huge like it deserves to be.

Erac


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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Sun Oct 26, 2008 7:04 am 
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I'm with the big man on this one. Con loss provides nothing. The only thing people can say good about it is that when someone permi's, it gives everyone else a chance to get the gear that person had. How many people now are wearing gear that Eracules once had? What are the chances Erac will ever be able to obtain any of it again? How greedy and eq grubbing are we really? That's pretty low to hope that someones massive amount of hard work loading good gear and losing con loss will end in their permanently dieing so that we all know the item is now in the game, what it does, and that it's up for the grabs.

I have 18 con now, so con loss, what's that? I help someone, he's a great player, but he takes risks and dies a lot and is having a blast doing it. He's at 12 con and not even a hero yet. So people say okay, don't die? That's boring. So now he's penalized for having a really good time playing the game and most likely will permi one day and get to start all over, and people get to now horde/load his items, making it harder for him to return.

So the root of it being accepted that people permi? Looks like others get your gear and you get to start all over with the months of work you put into a character, many times, multiple characters.

Lemme throw something else out there. What happened to the thought of complete item purge?
Seeing how all the people who actually play would benefit from it... I'm all for it. Put on a little extra regen in the world and no con loss for six months and I think everyone will have a great time loading items, trading stuff, and hopefully be able to get items that aren't that rare, but are having no luck loading. For example a simple ring of wisdom. Not very rare at all, yet through all the people that have been killing for it, no one is having any luck. Wonder why that could be? It's possibly because 1 of the over 100 characters I don't know are sitting with one collecting dust. Way to help out the people who play and newcomers to the game!

I hear people will quit if item purge happens? So? You probably don't play anyways or possibly stretched the multiplay out so far that all of your characters benefited off one another and now you don't have to multiplay to get them gear, but you still don't wanna give any of it up. What about those who load items that they know other people could use and know that person has nothing to trade? I've seen a couple people pull something out and laugh about it, everyone well knowing someone has been trying to load it, often dieing in the process.

That then makes a big circle and returns to the main topic, con loss. I say boo on con loss.

P.S. I want for better eq because I actually play. I've taken my time off. I have a work schedule that's great for the weekends allowing me to play. I'm here to have fun, and not being able to load common items is starting to really frustrate me. I'm having problems loading items for those under 100 as well. I remember a DL when a large handful of kills would yield a reward.
"Oh, you could use some broken shackles? Gimme a day and I'll see what I can do."

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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Mon Oct 27, 2008 9:39 pm 
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Ok i'm just going to put my 2 cents worth in hee. I completely hate con loss. Its one of the reasons I quit before. With as much time as I have invested in my character I think I would quit for good if I perm died. There is no way I would get back to 150+ without a good reason. I guess its not really up to us how the game is run or how the rules should be we just have to respect it how it is and I do greatly. Like I said, I hate it but thats my 2 cents.


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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Tue Oct 28, 2008 2:13 pm 
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I'm with you guys, what plus side does perm death actually have? I've always thought of it as a step backwards and truly truly miss when it was just levels and experience lost which honestly makes sense to me. I've never had trouble with it myself, but for my fellow players I see it as a constant determent to take risks and have fun. Now whenever people cap out on experience they just recede into nothingness afraid to risk death and con loss. and I have seen it make some really fun players go away and not come back again, which honestly deters me as well. I play because the people that I play with are fun times...


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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Wed Feb 18, 2009 4:05 pm 
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I personally don't see anything wrong with con loss. At first, I was deterred by it, to be honest. Now, I have to say I don't even really notice it, other than I'm a little more careful than I used to be. My first character was down to 12 con by the time I was level 90. Since then, however, I've grown. My highest character right now has either 23 or 24 natural con. I can't remember right now. And I've never drank a flask.

Now, I do respect the way that a lot of you feel. Yes, I agree that it may keep people from playing. The majority being new players and veterans, with the middle being more a gray area. The veterans have stuck through this for a long time, and upon perm death, lose a lot of time and effort. New players may simply not want to invest in a game where they could potentially lose everything.

Then again, I also know of at least one MUD that a friend of mine plays, that resets twice a day. Potentially, every time you log in you make a new character and start all over again. Quite different from the way we play here at Distant Lands.

What I'm trying to get at here, is that there's different strokes for different folks. It's quite obvious that the con loss situation doesn't sit right with a lot of the players here at Distant Lands. Does that mean we should remove it? Not necessarily. I think change might be a better solution than removal. And if I'm correct, some things have already been changed to reflect some of these concerns.

However, sad as it may be, I believe the ultimate goal of con loss, which in my opinion was to promote diversity, open mindedness, and future openings (for instance, think guild promotions or similar situations) may have fallen with disinterest and ill will from the onset. Combined with players losing interest for more personal reasons, leading to more character storage, it is in my opinion that this particular step in furthering Distant Lands may not be in the best interest of the game at this point in time.

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 Post subject: Re: Constitution Loss and Permanent Death
PostPosted: Wed Feb 18, 2009 4:26 pm 
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Jorlain said, Combined with players losing interest for more personal reasons, leading to more character storage, it is in my opinion that this particular step in furthering Distant Lands may not be in the best interest of the game at this point in time.

Um yes players losing intrest and other reasons people are leaving, now you add in con loss and thats just another way to lose players, so as you so kindly pointed out we are losing players for alot of reasons, so we really want to now focus on retaning players, so we could at least try keep those that may leave if they permi died.

Eracules


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