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 Post subject: Um.. ah... charmies?
PostPosted: Sat May 31, 2008 11:13 am 
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I don't know if this was planned or not but uhh yeah something seems a wee bit odd with monsums.

You have summoned a sand lizard.
A sand lizard starts following you.
A sand lizard starts to follow Vezard.

1) I can see it follow myself and well.. myself, cool.

A Small Throne
[ Exits: east, south, west ]
The judge presides from the throne here.
(2*)An oliphant has arrived from the east.
A harpy has arrived from the east.

[0] [411/411H 100% 133/537P 25% 455/488V 94%] MPP: 0 Gold: 555 (30957)
<<none>> [Levitating]o kill judge

Ok.

[0] [411/411H 100% 134/537P 25% 457/488V 94%] MPP: 0 Gold: 555 (30957)
<<none>> [Levitating]order follower kill judge

Ok.

[0] [411/411H 100% 134/537P 25% 461/488V 95%] MPP: 0 Gold: 555 (30957)
<<none>> [Levitating]

An oliphant is now a lifeless corpse.


2) Uh, how did he just die? Were they fighting via telekinesis and the judge so happened to be the victor?

Just curious is all if it may just be a bug from something recently coded into the system. I have noticed previously that while in RP if you order a charmed mob to make an action, I haven't seen them actually perform the action but if I would type look they have done it.

A very confused mage,
The Guildinator

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You were made to play DL better.
The minute you're in your character's skin.
Then you begin to roleplay better.


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 Post subject: Re: Um.. ah... charmies?
PostPosted: Sat May 31, 2008 11:17 am 
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I noticed this myself this morning, as opposed to last night. I also noticed the server had been reset around midnight. Perhaps some new piece o code has gone "wonky."

Dref

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 Post subject: Re: Um.. ah... charmies?
PostPosted: Sat May 31, 2008 11:22 am 
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I'd say that's a fair non-technical analysis of what has happened. I believe it (along with a few other problems people noted) are fixed now. Let me know if you find otherwise.

Best regards,

--Nezmar


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 Post subject: Re: Um.. ah... charmies?
PostPosted: Sat May 31, 2008 3:02 pm 
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That last reboot seems to have resolved the issue.

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