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 Post subject: Behavior of mounts
PostPosted: Sat Feb 24, 2007 9:29 pm 
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Hello,

I just wanted to ask if the change to the way mounts now follow players was a deliberate one, or the result of an unexpected bug.

Mounts don't follow across certain rooms that are I believe are between areas. This can be overcome by mounting up and then riding across, but it has some other minor hindrances as a result. I'm only curious if this is a temporary thing or something we should work to adjust to.

Thanks,
Levune


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 Post subject: re: Behavior of mounts
PostPosted: Mon Feb 26, 2007 6:00 pm 
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Quote:
I just wanted to ask if the change to the way mounts now follow players was a deliberate one, or the result of an unexpected bug.


I'm not aware of a 'change to the way mounts now follow players' ... could you please expand on what you mean by this? Or is that what the next paragraph describes? (If so, just comments see below.)

Quote:
Mounts don't follow across certain rooms that are I believe are between areas. This can be overcome by mounting up and then riding across, but it has some other minor hindrances as a result. I'm only curious if this is a temporary thing or something we should work to adjust to.


I do not currently have plans to change the way mounts work. If there are specific areas that have building problems related to mounts that need to be fixed, post them here and I will look into it.

Best regards,

--Nezmar


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PostPosted: Mon Feb 26, 2007 8:48 pm 
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Sure, there's a quick and easy example.

"Before", if I had a horse following me (I used 'instruct horse follow') I could walk out the west gate of Turien, then walk back into the town with the mount still with me.

Now, if you have I horse (or any mount) follow me out the west gate it can't be walked back into town. I must mount it, then enter the town for it to follow me otherwise it gets stuck on an unseen barrier.

Basically, anywhere there's a barrier that you can't take charmed mobs across that barrier also prevents mounts from walking across it too. This was not always how it was. For as long as I've been using mounts they have not been blocked by the same barriers as charmed NPCs. I've been wondering if this is a deliberate change or something unintentional.

It really ruins a lot of things with using mounts the way it is now, as they get stuck on invisible boundaries when you just want to have them walk alongside you for a short distance.

Hope this clears things up.


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 Post subject:
PostPosted: Mon Feb 26, 2007 8:52 pm 
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Ok, now that's kind of funny. This is the exact same bug fix Dreylor posted about:

http://www.dl2.net/forums/viewtopic.php?t=201

It would seem that if I fix one thing, it breaks two others.

Thanks for the input.

Best regards,

--Nezmar


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 Post subject:
PostPosted: Mon Feb 26, 2007 9:00 pm 
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This problem should be resolved after the next reboot.

Best regards,

--Nezmar


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 Post subject:
PostPosted: Thu May 03, 2007 12:17 am 
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My buttt, wait
no yes. yeap
Listen Carefully, read only to the ***'s
uhhh, so up so high in that sky, I did forget about that usually. I didn't earn as many frequent flyer miles as Levune more than possibly though ;).
But umm. Have elementals always been able to leave town yet not enter.
**********************************
Yowsa, well maybe for the concerns that children not learn of such creatures made of creature-kind. I thought another possibility was make atleast 4 new minor woods, pond additional, northern hill tracks, and plains that in less than a 40 diamond radius span would connect parts and pieces of each of the four corners exits from turien.
*****
***** double warning

grrrr, such speak no actions, Gotta keep making progress. typewriters jammed. excuses, phone messages, answering macines AHHH!


no but I'd really like to know if it's been like that. and furtherly expand this conversation so no one else ask, why dosn't my elemental return to town!
*holds up his sign*

_________________
connecting old lands that have been used up


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